/BrB/ ^_^: questions about QL

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/BrB/ ^_^: questions about QL

Post  MrdinoJ on Tue Mar 16, 2010 4:41 pm

eny questions about QL:?: Question Question Question
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Re: /BrB/ ^_^: questions about QL

Post  Lord_Kenamot on Wed Mar 31, 2010 12:35 am

This is my config Smile...so if you want to copy it or edit it Smile ..np Smile


// Generated by the Holysh1t online Quake Live generator
// Visit www.holysh1t.net and join #holysh1t and #qlpickup.eu on irc!
// Please send any comments to Lashknife <lashknife@gmail.com>
// ==================================================================

// PLAYER
// ++++++
set name "^3Lord^7_^4Kenamot" // Your ingame player name.
set clan "^4BrB" // Your ingame clan name.
set sex "male" // The Gender of the player.
set model "anarki/default" // The model for your ingame character.
set cg_forceteammodel "" // The model for your team players.
set cg_forceenemymodel "keel/bright" // The model for your enemy team players. For example "keel/bright".
set cg_forceredteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
set cg_forceblueteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.

// HUD
// +++
set cg_drawcrosshair "2" // Crosshair (min = 1, max =10, 0 = no crosshair)
set cg_crosshaircolor "7" // Color of your crosshair, unless cg_crosshairhealth is set to 1.
set cg_crosshairsize "32" // Size of the crosshair.
set cg_crosshairhealth "0" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
set cg_crosshairpulse "0" // Pulsates the crosshair when picking up items.
set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
set cg_kickscale "1" // Screen shakes when hit.
set cg_bob "1" // Screen sways when moving around.
set cg_fov "107" // Field of vision. (min = 10, max 130)
set cg_zoomfov "38" // Field of view while zoomed in.
set cg_drawfps "1" // Shows fps - frames per second - rate.
set cg_drawtimer "1" // Shows the game timer.
set cg_leveltimerdirection "1" // The direction of the timer: 0 = counting up, 1 = counting down.
set cg_lagometer "2" // 1 = Show network information. 2 = 1 + client ping estimation.
set cg_draw3dicons "1" // Draw 3D elements on hud instead of 2D.
set cg_drawteamoverlay "1" // Topright corner teammember followup frame.
set cg_selfonteamoverlay "0"
set cg_drawfriend "0" // Yellow triangles on top of team members.
set cg_drawattacker "0" // Draw the face and nameof who is currently attacking you.
set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters
set ui_smallfont "0.25" // Hudfont manipulation
set cl_demorecordmessage "1"

// GRAPHICS
// ++++++++
set r_mode "-1" // Screen resolution.
set r_customwidth "1366" // Custom horizontal resolution
set r_customheight "768" // Custom vertical resolution
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "200" // Maximum frames rendered per second.
set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "1" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "0" // Vertex lighting instead of lightmap.
set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "0" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
set r_gamma "1" // Overall brightness.
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "0" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
set cg_shadows "1" // 0 = Disables player shadows.
set r_subdivisions "4" // Controls curved surfaces. Can be 4 or 80.
set cg_simpleitems "0" // Replaces pickup 3D models with iconic 2D images.
set cg_marks "1" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_noprojectiletrail "0" // No smoke trails on rockets and grenades.

// SOUND
// +++++
set s_volume "1" // Volume of the game effects.
set s_musicvolume "0" // Volume of the ingame background music.
set s_doppler "1" // Doppler sound effects. (bypassing sounds)
set s_ambient "1" // Ambient sound effects. (s_restart or a map load required for change to take effect)
set cg_chatbeep "1"
set cg_teamchatbeep "1"

// NET
// +++
set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss.
set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
set cg_predictitems "0" // Client prediction for picking up items.
set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.

// CONTROLS
// ++++++++
set in_mouse "2" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
set sensitivity "10" // Mouse sensitivity.
set cl_mouseaccel "2.5" // Mouse acceleration. (min 0, max 10)
set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
//Binds:
bind "ESCAPE" "togglemenu" // Toggles the menu.
bind "`" "toggleconsole" // Opens or closes the console.
bind "TAB" "+scores" // Toggles the scoreboard.
bind "F1" "vote yes" // Vote yes on the currently active vote.
bind "F2" "vote no" // Vote no on the currently active vote.
bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match.
bind "F11" "screenshotjpeg" // Takes a TGA screenshot.
bind "F5" "record" // Starts recording a demo.
bind "F6" "stoprecord" // Stops recording a demo
bind "MOUSE1" "+attack" // Fires a weapon.
bind "MOUSE2" "+zoom" // Zooms your sight.
bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...)
bind "W" "+forward" // Move forward.
bind "S" "+back" // Move backward.
bind "A" "+moveleft" // Strafe left.
bind "D" "+moveright" // Strafe right.
bind "SPACE" "+moveup" // Jump.
bind "C" "+movedown" // Crouch/duck.
bind "SHIFT" "+speed" // Walk.
bind "T" "messagemode" // Says a message to everyone else.
bind "Y" "messagemode2" // Says a message to teammembers only.
bind "H" "+chat" // Show chat history
bind "-" "sizedown" // Sizes down the viewing area
bind "=" "sizeup" // Sizes up the viewing area

// WEAPONS
// +++++++
set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
set cg_gunx "0" // Gun X-Axis placement.
set cg_guny "0" // Gun Y-Axis placement.
set cg_gunz "0" // Gun Z-Axis placement.
set cg_newweaponbar "1" // Position and layout of the weapon bar.
set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
set cg_autoswitch "1" // Automatically switch to a weapon you pick up.
set cg_railtrailtime "1500" // Amount of time the railbeam remains visible.
set color1 "6" // The color of the rail beam.
set color2 "6" // The color of the rail swirl/disc effects.
set cg_oldrail "1" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs)
set r_railwidth "5" // Diameter of railgun beam effect in pixels, as well as the impact effect.
set r_railcorewidth "5" // Diameter of railgun core effect in pixels.
set r_railsegmentlength "1" // Lenght of a single section of railgun effect in pixels.
set cg_oldplasma "0" // A value of 0 will add fizzling spark effects to the blasma balls.
set cg_oldrocket "0" // New style adds a red bloom of fire that burns out from the explosion.
set cg_truelightning "1" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)

bind 1 "weapon 1" // Gauntlet


// CHAT
// ++++
bind "2" "say_team ^1Need Assistance
bind "3" "say_team ^1Ready for Attack in 5 seconds
bind "4" "say_team ^1ATTACK^7!^4!^1!^7 ^4Go ^1Go ^7Go"
bind "6" "say_team ^4Area Clear
bind "5" "say_team ^4Follow me^7!
bind "7" "say_team ^1Area NOT Clear
bind "B" "say_team ^3Is base Clear?
bind "U" "say_team ^1<^7<^1< ^3E.F.C ^1Spotted Here
bind "J" "say_team ^1 Good Job ^7:)"
bind "E" "say_team ^4***BASE CLEAR***""
bind "Q" "say_team ^1***ENEMIES IN BASE***""
bind "R" "say_team ^1HAPPY FRAGGING ^7:)"
bind "Z" "say_team ^3Affirmative^7/^3Yes
bind "X" "say_team ^4Negative^7/^4No
bind "V" "say_team ^3Who^5'^3s defendin^5' ^3our base?
bind "MOUSE5" "say_team ^4INC^7OMING^2/^4ESC^7APING ^3HIGH"
bind "MOUSE4" "say_team ^4INC^7OMING^2/^4ESC^7APING ^5LOW"
bind "MOUSE3" "say ^4:^7)
bind "[" say ^3*Sorry*
bind "]" say ^4:^7-^1*
bind "'" say ^3*Please ^4:^7) ^3*
bind "0" say ^4BrB ^3RulezZzZz
bind "F4" "say ^2P^7lease ^2P^7ress ^1F3 ^2t^7o ^2P^7lay ^1QUAKE LIVE !
bind "H" "say ^4He^7y
bind "F" "say ^1When skill is not enough,^7 try camping."
bind "V" "say ^1I Just Can't Hit a ^7Sh!t today."
bind "N" "say ^4N^71 Smile
bind "G" "dropflag; say_team ^4dropped ^7<^2flag^7>"
bind "," "say ^3 is a God with ^1Humiliation Very Happy
bind "." "say ^1 THIS ^2 Flag is mine ^4:^7)
bind "L" "say ^7C^5'^7mon
bind "KP_ENTER" "say ^1 Camping, Spamming, ^7 = ^4 Kick
bind "KP_INS" "say ^1Be careful! ^4MG^7ee ^1knows what your moves are before you make them!^7 Smile
bind "KP_DEL" "say ^1Gaunt^2let ^3Party ^4in ^5Mid^6dle ^4:^7)
bind "KP_LEFTARROW" "say ^1We Fragg'em all ^4^^"

// GENERAL
// +++++++
set cl_contimestamps "0"
set cg_followkiller "1" // When you die, spectate your killer. (in CA)
set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier.
set cg_autoaction "0" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
vid_restart // Restart video rendering system to apply graphical settings


Some screenshot Smile







Last edited by Lord_Kenamot on Fri Apr 16, 2010 10:11 pm; edited 2 times in total (Reason for editing : I added some binds + i set cg_forceenemymodel + added some screenshot :) :))
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questions

Post  MrdinoJ on Thu Apr 01, 2010 8:37 pm

LOL the first picture was the gaunlet fight i was there too lol What a Face Razz Very Happy the good days XD
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Re: /BrB/ ^_^: questions about QL

Post  Lord_Kenamot on Sun Apr 04, 2010 3:14 pm

if you have any questions about QL u can have look at this page Smile ....http://www.holysh1t.net/quake-live-beginner-guides/
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Re: /BrB/ ^_^: questions about QL

Post  koswara on Fri Jul 09, 2010 1:38 pm

My config is simply, enemy model green keel, exture grafics least, with out weapon only viewfinder Smile
that's all

Peace ppl Cool
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Re: /BrB/ ^_^: questions about QL

Post  kun21 on Tue May 10, 2011 6:01 am

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Re: /BrB/ ^_^: questions about QL

Post  rong2 on Thu Jun 02, 2011 10:09 am

b while Mercy Abs gives you Wink Sad Very Happy Office 2007

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Re: /BrB/ ^_^: questions about QL

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